Pokemon Unity
A pokemon clone made using Unity
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The SecondaryEffects class manages all secondary effects for pokemon moves More...
Properties | |
int | Chance [get] |
MoveTarget | Target [get] |
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List< StatBoost > | Boosts [get] |
ConditionID | Status [get] |
ConditionID | VolatileStatus [get] |
The SecondaryEffects class manages all secondary effects for pokemon moves
Definition at line 34 of file MoveEffects.cs.
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get |
Definition at line 39 of file MoveEffects.cs.
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get |
Definition at line 44 of file MoveEffects.cs.