Pokemon Unity
A pokemon clone made using Unity
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DamageDetails Class Reference

The DamageDetails class holds data about a pokemon's move result (whether the enemy fainted, if it was a critical, and the effectiveness in terms of pokemon types) More...

Properties

bool Fainted [get, set]
 
float Critical [get, set]
 
float TypeEffectiveness [get, set]
 

Detailed Description

The DamageDetails class holds data about a pokemon's move result (whether the enemy fainted, if it was a critical, and the effectiveness in terms of pokemon types)

Definition at line 5 of file DamageDetails.cs.

Property Documentation

◆ Critical

float DamageDetails.Critical
getset

Definition at line 8 of file DamageDetails.cs.

◆ Fainted

bool DamageDetails.Fainted
getset

Definition at line 7 of file DamageDetails.cs.

◆ TypeEffectiveness

float DamageDetails.TypeEffectiveness
getset

Definition at line 9 of file DamageDetails.cs.


The documentation for this class was generated from the following file: