Pokemon Unity
A pokemon clone made using Unity
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The DamageDetails class holds data about a pokemon's move result (whether the enemy fainted, if it was a critical, and the effectiveness in terms of pokemon types) More...
Properties | |
bool | Fainted [get, set] |
float | Critical [get, set] |
float | TypeEffectiveness [get, set] |
The DamageDetails class holds data about a pokemon's move result (whether the enemy fainted, if it was a critical, and the effectiveness in terms of pokemon types)
Definition at line 5 of file DamageDetails.cs.
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getset |
Definition at line 8 of file DamageDetails.cs.
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getset |
Definition at line 7 of file DamageDetails.cs.
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getset |
Definition at line 9 of file DamageDetails.cs.